by Yashavant Kanetkar
Amongst so many crowded shelves in book stores rarely would you locate a book
on game programming. There are two reasons for this-game programmers feel that
the game development is not serious programming, others feel that it is too
daunting. This is what makes this book different. It will make you appreciate
why game programming is serious stuff yet easy and exciting.
- Sprite Animations
- DirectInput Programming
- 2-D Games
- DirectX Screen Savers
- Directx Media SDK
- DirectX Transforms
Table Of Contents
- DirectX Fundamentals
- DirectX SDK Installation
- C++ Fundamentals
- Visual C++ Fundamentals
- COM Fundamentals
- Displaying Images Using DirectDraw
- Scrolling Backgrounds
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- Sprite Animations
- DirectInput Programming
- 2-D Games
- Searching and Sorting
- DirectX Screen Savers
- Directx Media SDK
- DirectX Transforms
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